Perception of Affective Body Movements in HRI Across Age Groups: Comparison Between Results from Denmark and Japan
Matthias Rehm, Anders Krogsager and Nicolaj Segato.
One Touch Character: A Simplified Japanese Character Input Method for Mobile Computing
Masanobu Higashida, Toru Ishida, Jiniichi Murakami and Masahiro Oku.
Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors
Birgit Lugrin, Julian Frommel and Elisabeth Andre.
Accessing Cultural Artifacts Through Digital Companions: The Effects on Children’s Engagement
Matthias Rehm and Martin Jensen.
Indigenous Storytelling in Namibia: sketching concepts for digitization
Kasper Rodil and Heike Winschiers-Theophilus.
Building a Gamified System for Caputring MOOC Related Data: Smart City Learning Community as its Most Precious Source of Intangible Cultural Heritage
Ljiljana Markovic and Adam Sofronijevic.
Content Sharing in Global Brand from Geographical Perspective
Amit Pariyar, Yohei Murakami, Donghui Lin and Toru Ishida.
Comparing the Access to and Legibility of Japanese Language Texts in Massive Digital Libraries
Andrew Weiss and Ryan James.
Hybrid Cemetery Culture: Making Death Matter in Cultural Heritage Using Smart Mobile Technologies
Jakob Borrits Sabra, Hans Jorgen Andersen and Kasper Rodil.
Third-Person Augmented Reality-Based Interactive Chinese Drama
Zhang Yanxiang and Fangbemi Abassin.
Ranking Recipes According to Classicality Towards Understanding Evolution of Food Preference
Wen Yichen, Asano Yasuhito and Yoshikawa Masatoshi.
Intercultural Communication Environment for Youths and Experts in Agriculture Support
Toshiyuki Takasaki, Yohei Murakami, Yumiko Mori and Toru Ishida.
Visual Point-Based Analysis of Laser-Scanned Historical Structures
Wang Sheng, Atsushi Okamoto and Satoshi Tanaka.
How to Pay Attention to the End of our Life
Kiarash Irandoust and Matthias Rauterberg.
Evaluation of the Validity of Back-Translation as a Method of Assessing the Accuracy of Machine Translation
Mai Miyabe and Takashi Yoshino.
A Proposed Cultural Difference Detection Method Using Data from Japanese and Chinese Wikipedia
Takashi Yoshino, Mai Miyabe and Tomohiro Suwa.
Projection Mapping Celebrating RIMPA 400th Anniversary
Naoko Tosa, Ryohei Nakatsu, Pan Yunian and Kazuya Fujioka.
A Computational Model for Conversational Japanese
Peter Lajos, Timothy Van and Victor Kryssanov.
An Examination of the Culture of Impartiality in Wikipedia, A Case Study of the Islamic World Representation in the English and Persian Versions of the Wikipedia
Somayeh Bahrami, Mojtaba Touiserkani and Majid Reza Momeni.
Subjective Interpretation of Directive Terms: Methodology and Preliminary Results
Christopher Frantz, Swetha Keertipati, Martin Purvis and Maryam Purvis.
Capturing Sub-Saharan African Sociality in Social Networks to Generate a Culturally Realistic Population
Colette Faucher, Jean-Yves Bergier and Mathilde Forestier.
What You See is What You Annotate - Intercultural Comparisons on Multimodal Observations
Preserving Heritage Through Technology in a City Undergoing Change
Mathias Lyneborg Damgard, Emil Byskov Nielsen, Seth van Heijster, Kasper Rodil and Matthias Rehm.
Intuitive Curve Drawing Based Folktale Generator
Zhang Yanxiang, Thuy Duong Tran and Fangbemi Abassin.
Painting Based Enterable Tunnel-Like VR Space
The use of Formal English Language and ICT Input Sources Among Japanese University Students
Jeremy White and Peter Ihasz.
An Example of Collaborative Online Writing in the Italian Language: “The Incipit”
Cultural Networks and the Future of Cultural Analytics
Juan Luis Suarez.
Visual Arts for Reading the Original Texts of Makura no soshi and Tsurezuregusa
Urban Archiving for Smarter Cities: Archival Practices Beyond Open Data
Elisabet M. Nilsson and Veronica Wiman.
Clustering Word Co-Occurrences with Color Keywords Based on Twitter Feeds in Japanese and German Culture
D. Moritz Marutschke, Sasha Krysanova and Hitoshi Ogawa.
New Approach of Cultural Communication Using Sound and Image
Yunian Pang and Naoko Tosa.
Gender Stereotypes in Cultures: Experimental Investigation of a Possibility of Reproduction by Robots in Japan
Tatsuya Nomura and Yuto Kinoshita.
High-Realistic Acoustic Sound Field Reproduction with 16ch Head-Enclosed Loudspeaker-Array for Gion Festival Music
Kota Nakahashi, Takahiro Fukumori, Masato Nakayama and Takanobu Nishiura.
Virtual Show, Go In!: Walk-Through System and VR Goggles of a Temple for Museum Exhibits
Character Image Database of Woodblock-Printed Japanese Historical Book Images
Chulapong Panichkriangkrai, Liang Li, Keiko Suzuki, Ryo Akama and Kozaburo Hachimura.
Paper Analysis and Paper Database of Pelliot Collection, Dunhuang Manuscripts
Shouji Sakamoto and Yoshihiro Okada.
An Approach to Named Entity Extraction from Mongolian Historical Documents
Biligsaikhan Batjargal, Garmaabazar Khaltarkhuu and Akira Maeda.
Personal Name Extraction from Japanese Historical Documents Using Machine Learning
Noriyoshi Nagai, Fuminori Kimura, Akira Maeda and Ryo Akama.
Measurement of Unevenness of Korean Printed books
Multilayered Narratives in Media Art
A Data-Visualization Tool for Analyzing Ukiyo-e’s Visual Features
Keiko Suzuki and Shinya Saito.
Multiagent Gaming System for Multilingual Communication
Yuu Nakajima, Reiko Hishiyama and Takao Nakaguchi.
Developing Digital Hall of Prayer for Good Harvest Software to Promote Historical Culture by Applying Virtual Reality Technology
Zhaoxi Ni and Zhiqiang Gao.
Image Digital Archive of Fashion, Dress, and Behavior from 1868 to 1945 in Japan